When appropriate and requested, Crash Forensics will develop computer animations as demonstrative evidence to support our collision reconstructions and make them more understandable to a jury. In this situation, the computer makes no decisions and produces no facts. The animation is only produced from the time-distance scenarios after the reconstruction is completed. To contact someone about an animation, click here.
Computer animations are most useful for us to show collision scenarios in real time. For example, for a head-on collision at a severely sight-restricted narrow hillcrest, our animation would show the jury how little time was available for the two drivers to avoid collision in the head-on conflict.
Another good use of our animations is to compare "what-if" scenarios with the actual collision scenario. For example, if one vehicle in a two-vehicle collision is found to have very high speed, the what-if scenario can show how the collision could have been avoided if that vehicle was initially traveling at the speed limit.
Typical animations may have anywhere from two to ten scenes. The beauty of our techniques is that, once the time-distance scenarios and
scene dimensions are computerized, the animation can be rendered from any vantage point. Usually the most interesting vantage points are in the drivers' seats. In addition, the animation can be viewed from following behind any vehicle, overhead, or from any interesting oblique position. From animation purposes, we have a large library of modeled vehicles, roadway appurtenance, and other features that allow for a life-like depiction.